It’s kind of fun to do the impossible: The convergence of embodiment and interactivity in themed entertainment

Chip Limeburner

As interactivity has become an ever more important part of the theme park experience, interactive technologies deployed within parks have gravitated towards only a handful of proven platforms, eschewing thematic fit in favour of design expediency. This presentation will outline an ongoing research project examining the motivations for themed tangible interactivity, and how designers can improve guest experience through a sensitivity to the specificity of audience aspirations and iconic affordances drawn from transmedial sources.

WHAT? talk + Q&A
WHEN? 4-5pm, February 17th
WHERE? In-person in the TAG Lab main space (EV11.435)
WHO? everyone is invited

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Talk: Andrei Zanescu on Blockbuster Resonance in Games