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Synthwave’s Memetic Aesthetic in Hotline Miami - Rowena Chodkowski

A little over a decade ago, indie developer Dennaton Games released the world’s most unlikely “reality simulator,” Hotline Miami.  A visually striking pixelated bloodbath set to hypnotic, pulsing Synthwave music, the game quickly ignited public fears about the connection between violent games and acts of violence. Concern about the games resurfaced with its sequel, Hotline Miami: Wrong Number, banned in Australia in 2015.In 2024, the game’s re-release on the Sony Playstation Network was quickly withdrawn from the Australian market. Yet after a decade of global availablity, Hotline Miami has yet to inspire a single documented act of copycat violence. Decades of longitudinal research studies have credibly shown no conclusive link between video games and violence. Why do these fears persist?

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In Defense of Synthesis: A Glimpse into the Mass Effect Trilogy and the Bias of Technologies - Taylanumut Doğan

Revisiting the Mass Effect trilogy (BioWare, 2007-2012) provides a glimpse into the starry-eyed cultural liberalism of the early 2010s. It is a space opera molded into the shape of an action-RPG, depicting a multicultural galaxy resisting against annihilation by making peace across species and cultures. Since its release, a lot of scholarly attention has been paid to the worldbuilding of the trilogy, which is the basis of its representations of multiculturalism.

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Humour and Games Season 3 Episode 3 - Dooley Murphy on “Press X to Punch(line): The Design and Cognition of Interactive Gags”

”On this episode of the podcast we sit down with Dooley Murphy and discuss humour in VR experiences, and how the cycle of suspense, curiosity, and surprise works across dramatic, action, and comedic gameplay through the concept of the ‘interactive gag’.

“Gags in games work for me because there’s no one there laughing at you, but it’s the game developer laughing with you.” - Dooley Murphy

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