Humour and Games Season 3 Episode 3 - Dooley Murphy on “Press X to Punch(line): The Design and Cognition of Interactive Gags”

”On this episode of the podcast we sit down with Dooley Murphy and discuss humour in VR experiences, and how the cycle of suspense, curiosity, and surprise works across dramatic, action, and comedic gameplay through the concept of the ‘interactive gag’.


“Gags in games work for me because there’s no one there laughing at you, but it’s the game developer laughing with you.” - Dooley Murphy

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In Defense of Synthesis: A Glimpse into the Mass Effect Trilogy and the Bias of Technologies - Taylanumut Doğan

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Revisiting Missed Connections: Play, Time Travel, and Urban Encounters - Christian Scott Martone Dondé