Promises
Ida Toft
Promises is a local multiplayer game for up to 15 players in which algorithmically composed vibration patterns take primacy over the screen. Promises explore what local multiplayer games might look like when using algorithmic vibration as primary material for expression.
In Promises, objects circulate between the hands of the visitors. Objects and promises replace one another via the acts of trading, making attachments, and letting go. Just like vibration cuts through materials differentially, so does it cut through human bodies in often surprising ways. Preferences and meanings emerge. Take a break, use your hands to listen and tune into the subtle vibrations pulsating in the objects of Promises.
Platform
Vibropixel system, wood, MaxMSP.
Credits
Vibropixel technology developed by Dr. Ian Hattwick.
Woodwork in collaboration w. Kasper Fleng and Julie Peter.
Photo credits: Vjosana Shkurti
Graphic design: Lian Décary-Chen
Consultation: Kalervo Sinervo, ZU-UK
Supervision: Lynn Hughes, Chris Salter, Bart Simon
Thanks to play testers of TAG, Milieux's Speculative Life Cluster and Copenhagen Game Collective.