ctrl+R: Reflections on Prompting Reflective Game Design

Rebecca Goodine, Rilla Khaled

In this presentation we will explore multiple levels of our research question: “What makes a reflective game?” We will first trace the lineage of our game design tool called ctrl+R that is intended to prompt new and reflective game ideas. We will secondly review the preliminary qualitative data collected from a test run of ctrl+R during Global Game Jam 2019, before reflecting on our learned insights about making contexts that we will continue to apply during further ctrl+R development.

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