rustle your leaves to me softly
2017 Tag Coordinator 2017 Tag Coordinator

rustle your leaves to me softly

rustle your leaves to me softly is a game where players are asked to get to know a fellow living creature, a live plant. The plant responds to the player’s touch by playing soothing sounds and plant-related words and poetry. Each plant has a different personality and preferences, determined by their physical properties, which players are invited to gently explore.

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Alt-Ego
2017, Game Elizabeth Erana 2017, Game Elizabeth Erana

Alt-Ego

At the core of Alt-Ego is the idea that that epitome of the virtual, the avatar, becomes flesh.

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Machine-Machine
2017, Game Elizabeth Erana 2017, Game Elizabeth Erana

Machine-Machine

Machine-Machine is a game portraying the white-collar workers in ICT as a new form of working class created through the simplicity and repetitiveness of the tasks assigned to the employees in the oppressive open space. Via the system rhetoric, the game show us also the malicious functioning of human resources management through the competition between workers, the self-surveillance and acceptance of wage reductions and bad working conditions in a society with a high level of unemployment and precariousness.

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The Truly Terrific Traveling Troubleshooter – Digital Edition
2017 Elizabeth Erana 2017 Elizabeth Erana

The Truly Terrific Traveling Troubleshooter – Digital Edition

The Truly Terrific Traveling Troubleshooter is a radically soft suitcase game about emotional labour and otherness. In this game, we speculate about what would happen if emotional labour were valued as it should be — as in, the same way we value other labour. One player takes on the role of the Troubleshooter and the other is a Customer with a trouble.

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The Truly Terrific Traveling Troubleshooter
2017 Elizabeth Erana 2017 Elizabeth Erana

The Truly Terrific Traveling Troubleshooter

The Truly Terrific Traveling Troubleshooter is a radically soft suitcase game about emotional labour and otherness. The game speculates about what would happen if emotional labour were valued in the same way that we value other labour.

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Nagasaki Kitty
2017, Game Elizabeth Erana 2017, Game Elizabeth Erana

Nagasaki Kitty

War videogames tend to focus on depictions of combat and violence experienced by soldiers. This has led to a climate where non-combat casualties are ignored and marginalized within the traditional narrative framework of war games. As a result, both women and children have been largely underrepresented despite the fact that they are typically the majority of casualties in war. One specific example of this phenomenon is in Pacific War (1941-1945) games that disregard the victims of bombings, especially the atomic bombings of Hiroshima and Nagasaki. The hibakusha (atomic bomb affected persons) have been ignored in the representation of the war, particularly in North America. Nagasaki Kitty represents an attempt to create a war game that focuses on the experiences of hibakusha in order to better incorporate their stories into North American understandings of the atomic bombs.

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you used to be someone
2017, Game Elizabeth Erana 2017, Game Elizabeth Erana

you used to be someone

You have no idea how long it’s been since you last set foot outside your cramped little apartment. You don’t really talk to anyone. You can’t focus on work. You barely have any appetite to speak of, literally and figuratively. Even casually reading Twitter makes you anxious.

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Speculative Play
2017 Tag Coordinator 2017 Tag Coordinator

Speculative Play

Since 2016, the Speculative Play project has brought together the critical practices and forecasting of speculative design with the hands-on experience of play, and especially the play of interactive digital game-like things.

Speculative design, related to design stances such as critical design and design fiction, takes the position that design can prompt speculation on alternative presents and futures. Speculative design re-imagines invisible and embedded cultural assumptions of how the world is and proposes instead, “How the world could be”, and “Why isn’t the world like this?” Many examples of speculative design concern physical objects, sometimes accompanied by adept social engineering to make them appear real. If speculative design is about inviting people to entertain alternative realities, however, we should consider how speculation is enacted and think through concerns around accessibility of speculative projects.

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SOLA
2017, Game Elizabeth Erana 2017, Game Elizabeth Erana

SOLA

SOLA is a video game that embodies the climate of tension, discomfort and fear that can be experienced while walking alone at night in cities where gender-based violence is embedded in everyday life.

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Dominique Pamplemousse and Dominique Pamplemousse in “Combinatorial Explosion!”
2017 Elizabeth Erana 2017 Elizabeth Erana

Dominique Pamplemousse and Dominique Pamplemousse in “Combinatorial Explosion!”

In this sequel to 2013’s breakout musical hit, Dominique Pamplemousse in “”It’s All Over Once The Fat Lady Sings!””, our favourite genderqueer private detective discovers that, through the power of multiple endings from the previous game, they have been cloned! Join the two Dominiques as they traverse surreal locations and interrogate increasingly bizarre characters in order to answer a very important question: which one of them is canon?

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