
Changing Destination
Changing Destination is about environmental issues and the impact a single person can have on his or her ecological footprint.

circuits
circuits is a narrative-based Twine game that explores what it means to try and talk about sexual trauma. The story grapples with everything that can and cannot be said, whether these stories are told online, to the media, to health care professionals, or even in legal courts. The narrative above explores what it means to remember, witness, and talk about sexual trauma.

Tanks: The Untold Stories
TANKS: THE UNTOLD STORIES is a collection of game modifications made to Unity’s default TANKS! tutorial for CART 415 with Pippin Barr.

Cinq Cinq Cinq

Tanks!?
Tanks shooting tanks! The tanks are upside down now?! Tank on tank action! Why is that cactus floating into the sky?! Shoot that tank! The sky seems to be green?! The shadows have all vanished?! That tank just drove down through the ground?! That oil derrick grew to three times its original size?! What is this, some kind of completely artificial videogame world?!

Roots
Roots is an on-going collaboration between Rebecca Goodine and Enric Llagostera, started in January 2018. It is a research-creation game design project that actively involves intergenerational players in an experience that cultivates each other’s capabilities for care within a larger community.

Object(live)ly Speaking

Promises
Promises is a local multiplayer game for up to 15 players in which algorithmically composed vibration patterns take primacy over the screen. Promises explore what local multiplayer games might look like when using algorithmic vibration as primary material for expression.
In Promises, objects circulate between the hands of the visitors. Objects and promises replace one another via the acts of trading, making attachments, and letting go. Just like vibration cuts through materials differentially, so does it cut through human bodies in often surprising ways. Preferences and meanings emerge. Take a break, use your hands to listen and tune into the subtle vibrations pulsating in the objects of Promises.

TAMAGAMEWORKER
Ever wonder how people make your favourite video games? It turns out it’s not all play… long hours and crunch, unexpected bugs, the expectations of your boss and peers, and let’s not forget all those last-minute requests. Guide Tama, the cutest Tamagotchi game dev you’ll ever meet, through a day in the life of a video game worker trying to balance designing cool games while staying happy and healthy!

Developing digital games to address airway clearance therapy in children with cystic fibrosis: participatory design process
Background: Children affected with cystic fibrosis do respiratory exercises to release the mucus stuck in their lungs.
Objective: The objective of our study was to develop prototypes of digital games that use breath pressure to make this daily physiotherapy more fun.
Methods: We used a participatory design approach and organized short events to invite contributors from different disciplines to develop game prototypes. From the 6 prototypes, 3 were tested by 10 children during a prestudy. The source code of the games, of which 2 continue to be developed, has been released on the internet under fair use licenses.

Robot Ludens

Practical Aesthetics: How to Use Art as Argument

GAMETHING Season 1

GameSound

gambi_abo

Experiments on scale and its perceptual effects in VR
