Streaming @ the Margins of Play
2016, Project Katelyn Campbell 2016, Project Katelyn Campbell

Streaming @ the Margins of Play

Live-streaming has become a key way individuals and groups now experience videogames. Sites like twitch.tv offer players simple ways to broadcast live video of their gameplay along with audio and/or video images of themselves as they play, commentating as well as responding to viewers.

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Mindcraft
2015, Project Katelyn Campbell 2015, Project Katelyn Campbell

Mindcraft

MINDCRAFT is hacked version of the famous game Minecraft that encourages the audience to think about questions surrounding sustainability, and the creation and destruction of cities, civilizations, and societies.

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Game Design for Plants
2015, Project Katelyn Campbell 2015, Project Katelyn Campbell

Game Design for Plants

‘Game Design for Plants’ is a workshop format, developed by PhD student Ida Marie Toft, in which participants are asked to engage with a challenging and thought provoking task of designing games for a variety of house plants.

The workshop is a practical design intervention around the otherwise rather theoretical conversations of New Materialism and Cross-Species Studies, critically engaging questions around agency, individuality, community, choice, difference, sensorial systems, power, play as well as both history and recent trends in plant biology and plant communication.

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Jeka Games
2015-2016, Project Katelyn Campbell 2015-2016, Project Katelyn Campbell

Jeka Games

JEKA GAMES is a blog project about journalism and gaming that aims to chronicle community interactions in the Montreal gaming community and explore different aspects of gaming from a lay person’s perspective. Other aspects of the project include managing social media surrounding the Montreal and international gaming communities in order to build relationships within these communities and pave the way for future collaboration. Some of the topics addressed on the blog are community events, gameplay, and indie game creation.

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